To those who work in the iPhone games space, there's little question that the platform deserved a separate summit at GDC, which, with 17,000 attendees last year, was one of the biggest video game confabs in the United States, if not the world.
Already, Think Services, which puts on GDC, has had an iPhones-only summit at its GDC Online conference in Austin, Texas, last fall. But the San Francisco GDC is Think Service's main event, and for Scavio and the rest of the advisory board to make the decision to spin off the variety of iPhone content into a discrete summit is a sign that the platform's time as a major gaming player has definitely come.
"The iPhone is now recognized as a leading platform that's independent from the mobile" market, said Simon Jeffrey, vice president of social applications for leading iPhone game developer Ngmoco, which makes popular titles like Rolando and Topple. "People are specifically naming the iPhone as a threat to their businesses. Nintendo said the iPhone is taking customers away from [its popular] DS handhelds."
My oldest daughter's boyfriend has an iPhone, it's a nice phone, but for me? It could never replace my netbook as far as possibilities.
:-)
No comments:
Post a Comment